Rigging

Estimated reading: 2 minutes

The Rigging Wonder Tool allows you to prepare a generated 3D character for animation by placing key joints on the model.

By positioning joint markers on specific body parts, the system builds a skeletal structure that enables the character to move and be used in animation workflows such as Live Action Easy (LAE) and Live Action Advanced (LAA).

How It Works

  • Place joint markers on the character at the indicated positions (chin, neck, shoulders, elbows, hands, hips, knees, and ankles).
  • Adjust the character alignment to ensure it is centered, facing forward, and properly scaled.
  • Use the available controls:
    • Translate (Left & Right) to center the character along the X-axis.
    • Rotate to align the character so it faces forward.
    • Scale to adjust the character’s height.
  • Enable Maintain Joint Symmetry if your character is symmetrical to automatically mirror joint placement.
  • Confirm the setup to generate the rig.

Once rigged, the character becomes animation-ready and can be reused as a custom character in LAE and LAA.

Limitations

  • Currently, only bipedal characters are supported (two arms and two legs).
  • Non-humanoid or multi-limbed characters may not rig correctly.
  • Characters with fused limbs (e.g., arms attached to the torso or legs merged together) cannot be rigged properly.
  • Characters where hands or legs are obstructed by garments or props (e.g., hands in pockets, long coats merging legs) may produce poor rigging results.
  • All limbs (arms and legs) must be visually separated and clearly defined for accurate joint placement.
  • Incorrect joint placement may result in unnatural or broken animations.
  • Characters in extreme poses, rotated views, or with occluded limbs may be harder to rig accurately.

Tips for Best Results

  • Use characters in a neutral, front-facing pose with clearly separated limbs.
  • Place joints at natural anatomical pivot points (e.g., elbows at the bend, knees at the joint center).
  • Enable symmetry when working with balanced characters to speed up setup and improve accuracy.
  • Center and rotate the character so it is perfectly facing forward before placing joints.
  • Adjust scale to match the intended final character size—this will be preserved after rigging.